innCREA: Standards for implementing programmes aimed at discovering and developing creativity, pioneering in pursuit of innovation

The innCREA project commenced on 1 November 2020. It is one of the numerous initiatives to emphasize the importance of soft skills and creativity for high school education. Despite the…

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VET-WELL – Promoting VET Teachers’ Mental Health and Wellbeing

Project title: Promoting VET Teachers’ Mental Health and WellbeingProject acronym: VET-WELLReference number: 2019-1-UK01-KA202-061549Project duration: 24 months (01.12.2019 – 30.11.2021)Project website: www.vet-well.eu Programme: Erasmus +, Key Action 2 Cooperation for Innovation…

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StayWell: Innovative Web Approach for Advancing and Sustaining VET Learners’ Wellbeing and Mental Health

Project title: Innovative Web Approach for Advancing and Sustaining VET Learners’ Wellbeing and Mental Health Project acronym: StayWell   Reference number: 2020-1-LT01-KA202-078016 Project duration: 24 months (01.11.2020 – 30.10.2022) Project website: www.staywell-project.eu…

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Upgrade2europe

Project title: Upgrade2europeReference number: 2020-1-DE02-KA202-007626Project duration: 10.2020 – 05.2023 Project summary:Many small and medium sized companies and organisations (SMEs and SMOs) face challenges that hinder them in going to the…

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INSPIRE – Integrating Sport and Recreational Activities into Entrepreneurial Education in Secondary Schools

The INSPIRE project commenced on 1 December 2020 and it is built on the rationale that sport has cultural, social and educational functions that provide plenty of opportunities for innovations…

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MAKER SCHOOLS: Enhancing Student Creativity and STEM Engagement by Integrating 3D Design and Programming into Secondary School Learning

The MAKER SCHOOLS project commenced on 1 December 2020. It is one of numerous recent initiatives to make students more interested in and better prepared for STEM studies and career.…

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GAME IT: Gamified interactive training to prepare disadvantaged learners for international VET mobility in the tourism and hospitality sector

GAME IT: Gamified interactive training to prepare disadvantaged learners for international VET mobility in the tourism and hospitality sector The GAME IT Project is an initiative in support of VET…

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CYBERTRAIN – Learning Innovative Technologies in the Field of Digital Software and Cyber Security

Project title: Learning Innovative Technologies in the Field of Digital Software and Cyber Security Project acronym: CYBERTRAINReference number: 2019-1-BG01-KA102-061986Project duration: 24 months (01.11.2019 – 31.10.2021)Project website: www.cybertrain.euProgramme: Erasmus +, Key Action…

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