SoftComInVET – Bridging the gap of in-company trainers soft-skills competencies in the VET sector
The innCREA project commenced on 1 November 2020. It is one of the numerous initiatives to emphasize the importance of soft skills and creativity for high school education. Despite the…
Project title: Promoting VET Teachers’ Mental Health and WellbeingProject acronym: VET-WELLReference number: 2019-1-UK01-KA202-061549Project duration: 24 months (01.12.2019 – 30.11.2021)Project website: www.vet-well.eu Programme: Erasmus +, Key Action 2 Cooperation for Innovation…
Project title: Innovative Web Approach for Advancing and Sustaining VET Learners’ Wellbeing and Mental Health Project acronym: StayWell Reference number: 2020-1-LT01-KA202-078016 Project duration: 24 months (01.11.2020 – 30.10.2022) Project website: www.staywell-project.eu…
Project title: Upgrade2europeReference number: 2020-1-DE02-KA202-007626Project duration: 10.2020 – 05.2023 Project summary:Many small and medium sized companies and organisations (SMEs and SMOs) face challenges that hinder them in going to the…
The INSPIRE project commenced on 1 December 2020 and it is built on the rationale that sport has cultural, social and educational functions that provide plenty of opportunities for innovations…
In the programme of the…
Project title: Second Generation of European MigrantsProject acronym: 2GEMReference number: 2020-1-FI01-KA204-066469Project duration: 24 months (01/11/2020 - 31/10/2022)Project website: www.2gem.eu Programme: Key Action 2 Cooperation for innovation and exchange of good…
The MAKER SCHOOLS project commenced on 1 December 2020. It is one of numerous recent initiatives to make students more interested in and better prepared for STEM studies and career.…
GAME IT: Gamified interactive training to prepare disadvantaged learners for international VET mobility in the tourism and hospitality sector The GAME IT Project is an initiative in support of VET…